What follows is a post in our JAAC x AFB collaborative series, where we highlight articles from the Journal of Aesthetics and Art Criticism. This post features Marissa D. Willis’ recent paper, “Choose Your Own Adventure: Examining the Fictional Content of Video Games as Interactive Fictions“.
“Video games don’t tell stories,” he told me. “They’re just games.”
So said a friend of mine when I told him I was writing about video games as works of fiction. And despite his mansplaining my own topic to me, my friend was giving voice to the very problem which I hope to address. Despite the fact that more people are playing video games these days than ever before, and game makers continue to create more inventive and engaging narrative works every day, my friend is not alone in his opinion. Continue reading