What follows is a guest post from Rebecca Scott, Assistant Professor of Philosophy at Harper College.
As a philosopher who thinks a lot about teaching and learning, I have a tendency to experiment wildly in my teaching methods. I’m always searching for ways to make my classes more joyful, meaningful, relevant, and fun. Sometimes, my pedagogical experiments fail miserably, and other times they lead to unexpected and delightful encounters that transform my students and me in unexpected ways. A few semesters ago, I embarked on my favorite teaching experiment yet—I played Dungeons and Dragons with my Ethics classes. And what I discovered is that role-playing games have a lot to teach us about the importance of community and playfulness in the classroom.