AESTHETICS FOR BIRDS

Aesthetics and Philosophy of Art for Everyone


14 Comments

WHY I USE DUNGEONS & DRAGONS TO TEACH ETHICS

What follows is a guest post from Rebecca Scott, Assistant Professor of Philosophy at Harper College.

Unknown-1

Photo credit: Rebecca Scott

As a philosopher who thinks a lot about teaching and learning, I have a tendency to experiment wildly in my teaching methods. I’m always searching for ways to make my classes more joyful, meaningful, relevant, and fun. Sometimes, my pedagogical experiments fail miserably, and other times they lead to unexpected and delightful encounters that transform my students and me in unexpected ways. A few semesters ago, I embarked on my favorite teaching experiment yet—I played Dungeons and Dragons with my Ethics classes. And what I discovered is that role-playing games have a lot to teach us about the importance of community and playfulness in the classroom.

Continue reading


6 Comments

GAME EXPERTS RANK THEIR TOP 5 GAMES OF THE DECADE

god.jpg

God of War (2018)

This year marks the end of the second decade of the 2000s. In honor of this, we thought we’d take a look back at our decade with an end-of-year series.

The internet loves lists, especially year-end ones, and we’ll feed that love a little bit this December. We’ll be hosting seven lists of expert Decade-Best picks. We’ve done movies, and you can look forward to writing, television, music, traditional visual arts, and one surprise list at the end. Each will include philosophers working in these and related areas, but also other academics whose work concerns these topics and people working in the relevant media. But up today: games!

We asked our experts to rank their top five games of all kinds, so let’s see what the 2010s gave us to play with.


Our contributors are:

Continue reading


2 Comments

PLAYING GAMES WITH HISTORY: PHILOSOPHERS ON THE ETHICS OF HISTORICAL BOARD GAMES

In a recent New York Times article, journalist Kevin Draper brings us up to date on some recent controversies in the world of historical board games. The article centers on the cancellation of Scramble for Africa, a historical board game which was to let players take the role of European powers exploring and exploiting Africa, trying to get the most resources.

Joe Chacon, the designer of Scramble for Africa, was accused of not treating this situation with appropriate seriousness. In his game, the savagery that was part and parcel of that exploration seems to be dealt with in minor and trivializing ways. The players must put down rebellions, and can slow their opponents by inciting native revolts. Random events include “penalties for atrocities” and rewards for ending slavery. Butchery is gameified.

The article raises a number of fascinating questions. What are the ethics of gaming history? Can we ever gameify our troubled past, and if so, how should we do it sensitively and thoughtfully? And is there something distinctive about games that make them a thornier venue for exploring history than, say, novels?

puerto rico

Puerto Rico, a board game about colonizing Puerto Rico. Image credit: Jesse Michael Nix

To take on these questions, we asked some philosophers who specialize in thinking about games, ethics, and art.

Our contributors are:

  • Stephanie Patridge, Professor and Department Chair, Religion & Philosophy, Otterbein University
  • Chris Bartel, Professor of Philosophy, Appalachian State University
  • C. Thi Nguyen, Associate Professor of Philosophy, Utah Valley University

Continue reading