AESTHETICS FOR BIRDS

Aesthetics and Philosophy of Art for Everyone


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THE HOUSE NEVER LOSES: HOW MICROTRANSACTIONS EXPLOIT VIDEO GAME PLAYERS

What follows is a guest post by Eliya Cohen, PhD candidate in philosophy at Princeton University.

Imagine an industry that makes use of a business model much like a casino’s, except – in the most literal sense of the phrase – the house never loses. Not only would the house win in the long term, but every iteration of every game would be one where the house never coughs up a cent. And curiously, it would be precisely because the house never has to pay out, because patrons can never win, but only lose something of value, that the model would be largely unregulated.

Welcome to the video game industry, where the product is so enchanting that we almost forget that producers exploit us while we play.

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AFB’S TOP 5 POSTS OF 2020

Thanks to our readers for another great year at Aesthetics for Birds! Here were our most-viewed posts this year. Scroll through to make sure you haven’t missed something big. (You can also check out our Top 5 of 2017 and 2018, or 2019.)

Note: Our actual Top 5 by the numbers included a few from previous years (including a perennial hit about problematic artists and their artworks and a 2018 piece about Kafka, The Trial, and philosophy). So below you’ll see the most popular five posts that first appeared in 2020.

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WHY VIDEO GAME VIOLENCE ISN’T INNOCENT

What follows is a guest post by Christopher Bartel, Professor of Philosophy at Appalachian State University

Is it ever morally wrong to commit violent or immoral acts in a video game? Video games are just images, right? No matter what I do in a video game, I am just interacting with images, and harming an image doesn’t cause any real-world harm. So, all of my actions in games must be morally neutral. This is a perfectly reasonable (and common) line of thought. But I think it’s wrong. Here’s why.

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